(We could do something similar for other gaming platforms too.) The Steam version could default to that folder for saving games (perhaps reading the default directory out of an. We could choose to have a "Steam saves" folder inside your Documents\OpenTTD folder which would be auto-synced by Steam cloud. The main problem, as I see it, is that OpenTTD can save games anywhere on your disk, and we don't want to break or do anything unexpected to the saved games that any existing user has. It's a more desirable form of game ownership than simply claiming the free to play license. P.S.: Could I have a Steam key, or a few? Or you just sync the OpenTTD\save\ folder and forgo things like hs.dat. dat files (and whatever else you got that's reasonable) should do? Then it's on the user to have the necessary community content downloads in place for the saves to be playable. The naïve idea is to have Steam-OpenTTD save into a separate folder that you can sync wholly, but since Steam Auto-Cloud also has a pattern option, merely picking. You'd also want different hotkeys on a linux laptop than a Windows desktop. the game config and actual saves? Since you might actually want to have different screen resolutions, options, and addon configs on different computers, syncing the openttd.cfg might not be that great. My Documents\OpenTTD\ from 2010 is already >180MB. There are cloud storage size limit considerations here too. Since GRFs and such large stuff is in that folder, it doesn't seem appropriate to sync it all. For those who wish to help us with this endeavor, feel free to contribute patches and work with the development team to implement features you would like to see in a future release of the game.Ĭloud Save indeed is just a backend checkbox without needing any code adjustment. The one thing we do not want to happen is for a Steam version to be developed which is too fragmented to become sustainable, or for us to end up with a version we cannot continue to support if a contributor leaves.Īs such, we release OpenTTD on steam currently without integration, and will slowly work on a better tomorrow. But, this is not an easy task, and will take some time. With that said, this also means our journey to integrate better with Steam has just begun, and there already has been talk about how to integrate more. In the last few years, changes to the tools and processes needed to be implemented, and adding Steam to our supported platforms became a realistic goal. The main obstacle to this had been the tools and processes that OpenTTD had previously set up, and lack of time and capability by contributors to make the necessary changes. Distribution via Steam has been one of the more sought-after requests from our players. The primary motivation for adding OpenTTD to Steam was to make the game more widely available through popular platforms. All contributors develop for OpenTTD in their free time, and OpenTTD fully depends on those contributors to make the game grow. Nobody is paying contributors anything to do the things they love. OpenTTD is an Open Source game, available free of charge (and without DRM etc), build and run by volunteers (contributors). OpenTTD also supports local area network (LAN) and Internet multiplayer, co-operative and competitive, for up to 255 players.As this appears to be one of the most-asked questions currently, since OpenTTD announced its arrival on Steam, we are creating a pinned post to update users on the status of adding Steam tools and workshop features to OpenTTD.ĪS OF LAUCH DATE 1 APRIL 2021, OpenTTD does not yet offer any integration with Steam tools or workshop, and currently has no firm plans to do so. OpenTTD duplicates most features of Transport Tycoon Deluxe and has many additions, including a range of map sizes, support for many languages, custom (user-made) artificial intelligence (AI), downloadable customisations, ports for several widely used operating systems, and a more user-friendly interface. For more information, see the file COPYING included with every release and source download of the game. OpenTTD is licensed under the GNU General Public License version 2.0. Just as in “Transport Tycoon Deluxe”, players try to earn money via transporting passengers and freight by road, rail, water and air to link together industries and towns on the map and transport the cargo they produce. It attempts to mimic the original game as closely as possible while extending it with new features. OpenTTD is a free open source business simulation game based upon the popular Microprose game Transport Tycoon Deluxe, written by Chris Sawyer.
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